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Work: Video

Killer - Kinaesthetic Design

An individual project focused on delivering the feel of controlling a Killer character

Game Reference Study

Overwatch

Overwatch-Junkrat-2.gif

Portraying Character's Personality

  • Breathing speed

  • Twitch / Minor movement

  • Weapon part motion

Dead by daylight

Dead-by-Daylight-Killer-Gameplay.gif

Portraying Character's Mental state

  • Sloppy Movement after certain actions

  • Adds difficulty to control and movement on purpose to add player tension

Titan Fall

Titanfall---Stryder-Titan-Gameplay.gif

Portraying Weight

  • Camera Bobbing & Sway

  • Weapon movement

Spiderman

Spider-Man's-Animation.gif

Character Animation and Feedback

  • Anticipation before actual action

  • Key poses

  • Squash and Stretch

Intuitive Controls

Familiar First Person Controls

Controls are mapped similarly to First person games. Players who are already familiar with the genre will find the controls intuitive.

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Automatic Action

Character will need to rev the chainsaw to attack. Player can either rev the chainsaw early to attack after, or simply attack and automatically rev the chainsaw.

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Killer-Controls.gif

Selling the Killer's Character

Swaying Camera Movements and Weight Shifts

The swaying camera movements and weight shifts is used to suggest the character's bulk and size. This is to make the player to feel powerful when controlling the character.

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Bobbing of Chainsaw

The fast bobbing of the chainsaw is also used to suggest the character's breathing speed which also hints the kind of excitable character the killer is.

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Swinging Camera on Attack

Swinging the camera on attack gives the illusion that the character is putting power in his swing. The rotation of the camera is exaggerated to once again suggest the insane characteristics of the killer.

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KillerWalk.gif

The Killer's Vision

Shrinking of Peripheral Vision

When the killer spots the victim, his state of mind changes. His peripheral vision shrinks as he focuses his attention in on the victim

 

Locking on

As the killer locks onto a victim, the player's camera control becomes less responsive and will require more effort from the player to steer the killer's vision away from the victim.

 

Sound and Visual Effects

Additional Heartbeat SFX and Pulsating effects are introduced to reinforce the excitement of the Killer when he sees a victim.

KillerVision-GIF.gif

Chainsaw Feedback

Multiple feedback are used concurrently to reinforce the state of the chainsaw.

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chainsaw-feedback.png
KillerCS-GIF5.gif
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